Lua is a the perfect language for extending Delphi applications by providing scripting capabilities. It is embeddable, compact and easily extended. Unlike other scripting languages, it provides control over access to operating system calls and the file system. Understanding the workings of the Lua API and putting it to use in a Delphi application does require some work. Our TLuaWrap class does most of this work. TLuaWrap has three properties
- ErrCause: String – A text description of the reason why the last Lua exception was triggered.
- LastError: :TLuaErrorTypes – An enumerated value indicating the nature of the last Lua exception.
- Results: :TVariList – The TVariList class contains the entire set of return values from the last call to a method in a Lua script. Use the
LVCountproperty to establish the number of return values available. Note that this can be greater than the number of return values specified in the
Runmethod if one or more of the returns is a Lua table. Use the LVariants indexed property to access individual return values as variants.
Using TLuaWrap typically involves five steps
LoadScriptto load a Lua script into the interpreter.
- Now call the
LocateCallmethod to specify the entry point method in that script. Naturally, the entry point method may in turn call other methods in the script, or indeed in other scripts loaded earlier.
- With this done, specify all the parameters the entry point method requires in order to run. In Lua this is done by pushing values onto the Lua stack. Depending on the number and type of parameters you need to provide you will need to use the
- You can now instruct the interpreter to execute the entry point method by invoking the
Runmethod. Remember to provide the number of method parameters and return values as parameters to
- Barring errors in your code the method will execute and you will be able to examine its return values. Use the
TLuaWrap.Resultsproperty for this purpose.